'It was not until the beginning of the 1960's that computer science had developed to a stage that allowed for the idea of real-time interaction between men and computers.' (2008, p.17)
'1968 the computer mouse was developed...from then on human-computer interaction was established as a highly specialised and interdisciplinary field within computer science.' (2008, p.17)
'Within the arts, epistemological and aesthetic concepts play a seminal role in the artists realisation of their ideas and in what the participant may gain from the artwork.' (2008, p.22)
'The work may tell or narrate something, document or inform, visualize or sonify, it may be built to enhance perception or to offer a game, to monitor something or to serve as an instrument, to transform, to collect and store, to process or mediate.' (2008, p.23)
I think the last quote is a great guideline for thinking about the purpose of my work. Knowing exactly what you want to achieve and the experience you want your audience to gain, will always lead to a successful outcome.
MAX Practice
After exploring MAX in class, I spent an hour of my own time playing around with the different buttons and tools. I find the software very difficult to use and feel much more inclined to use the 'Processing' software. In addition, as I have mentioned before I prefer the Data Visualisation brief and I don't think MAX would be an appropriate software to use for that brief.
Bibliography
Kwastek, K. (2008) Interactivity- A Word In Process., C. Sonmerer et al. (Eds.): The Art & Sci. of Interface & Inter. Des, SCI 141, pp.15-26
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